I did try turning off all the plugins, but that had no effect. I can't figure out how to get it back to what it would be in a brand-new project. Includes custom, hand-drawn, and awesome MS Paint graphics and a full soundtrack of (pretty good) free-for-use music. Typical gameplay from start to finish averages around 2 to 4 hours. ![]() However, the default Normal Attack for my players is calling what seems to be the Hit Fire animation. The Age of Deliverance is a short, exploration and story-based adventure game developed using RPG Maker VX Ace. The animations the plug-in calls for match up just fine now, as do all the named files in the database. I figured this was because it was probably still using the animation list brought over from VX Ace when I converted it. So, I went ahead and replaced the Animations.json file in the Data folder of the project with the one from a fresh, brand-new MV project. RPG Maker VX Ace improves on every aspect of creating your very own epic adventure. 18 tracks of authentic sounding 16bit and 32bit music using sounds from games like Pokemon Emerald, Link to the Past, Super Mario RPG, Ocarina of Time, Majoras Mask, Mother 3, and other GBA, DS, SNES and N64 games. I also saw that a number of "animations" in the database didn't have any actual animations, or they didn't seem to match the names. Free 16bit RPG Music Pack by yours truly. ![]() I noticed that the animations that were being called in battle tests didn't match up with the actions- Enemy Normal attack was calling up the Reflect animation, for example. Like its predecessors, the engine is a tile-based point and click engine tailored towards creating traditional RPGs. Anyways, I downloaded and installed some of the Yanfly core plugins. RPG Maker VXAce is the latest release in the RPG Maker series. I reached a point where I felt I was ready to try some plugins- this is my first real RPG maker project. Hello all! Ok, so here's the situation- and forgive me if the explanation's a bit long, I want to explain the steps I took. I recently converted a project I was working on in VX Ace to MV.
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